Build a facility · Door tool

Add doors to walls with the Door tool

Place single, double, sliding or revolving doors with the Door tool (D). Doors snap to walls, cut an opening and let indoor wayfinding routes through.

8 min readUpdated

When to use the Door tool

A door is a parametric shape drawn between two anchors: the two ends of the opening. Reach for it whenever the facility has real doorways — office doors, fire exits, dock doors, revolving lobby entrances. Doors attach to your existing walls and cut a hole where they land, and they open a gap in the walkability grid that indoor routing uses.

To open the tool: open the Draw flyout on the left toolbar and pick Add door, or press D on the keyboard. The `=` key also opens it when nothing is selected (with a shape selected, `=` scales it instead). Saved doors are listed under Doors in the side panel.

D =Open the Door tool (Add door).

Doors matter most for indoor wayfinding. A route can't pass through a wall, so a walled room only becomes reachable once its wall has a door. That means a door in the wall of each room you want routes to reach, such as an office or a stockroom off the sales floor. The Retail Mart Store demo has its doors drawn: Door 1, Door 2 and so on along its walls.

Two ways to place a door

The Door tool has two placement flows depending on whether you're near a wall. It picks the right one automatically.

FlowWhen it firesClicks
Wall snapCursor is close to a wall — a line with a wall height or elevation above 0. Flat aisles don't snap. The cursor changes to a "copy" icon and a preview door aligns to the wall.One click — the door commits along the wall's axis at the current Opening width and cuts a hole in the wall.
Free spaceCursor is not near any wall.Two clicks — the first places one jamb, the second places the opposite jamb and commits the door.

Drawing a door — step by step

  1. 1
    Set the door up first (optional)

    Open the tool with nothing selected; the side panel shows "Placing door" with the Placement hint and an Exit door tool button, plus Type / Dimensions / Visibility / Appearance. Pick Single / Double / Sliding / Revolving and the Opening width (default 0.9 m) before you click — the preview uses whatever you set. Opening width only applies to doors snapped to a wall; a free-space door takes the distance between your two clicks.

  2. 2
    Hover over a wall to snap

    The cursor changes to a "copy" icon and the preview door snaps to the wall's axis. Click once to commit.

  3. 3
    Or click twice in free space

    Away from any wall, click to place the first jamb, then click the opposite jamb — the width and heading come from the distance between the two clicks.

  4. 4
    The tool exits to Select

    After the commit the tool switches to Select and the side panel opens on the new door, named Door 1, Door 2 and so on, so you can tweak it right away. Press D again for the next door.

EscWith the first jamb placed — cancel the chain but stay in the tool. Empty — exit to Pan.

Four door kinds

The Type section starts with a 4-button picker. The fields below it change with the kind.

KindWhat it isExtra fields
SingleOne hinged leaf attached at one jamb.Hinge left / right · Inward / Outward · Open angle (0–180°).
DoubleTwo hinged leaves meeting at the centre.Hinge left / right · Inward / Outward · Open angle (0–180°).
SlidingA leaf that slides along the opening into a pocket.Pocket left / right (no swing direction, no open angle).
RevolvingLeaves rotating around the centre of the opening.Inward / Outward (no hinge side, no open angle).

State — Closed, Ajar, Open

Every door has a State with three options — Closed, Ajar and Open. It sets the pose the door is drawn in (for example, a hinged leaf swung to its Open angle), so you can show the right pose in the viewer or a share link.

The side-panel sections

When one door is selected the side panel is a CAD-style editor. Click the name in the header to rename it.

SectionWhat lives there
ActionsMove · Rotate · Scale · Fit · Duplicate · Delete, plus a precision-nudge pad.
TypeKind · State · Hinge / pocket side · Swing direction · Open angle (shown per kind).
DimensionsOpening width · Door height · Elevation · Frame thickness · Jamb width · Leaf thickness.
VisibilityShow frame · Show swing arc · Show label · Label text.
AppearanceFrame · Leaf · Swing arc colours · Opacity.
Data linksThe data links that use this door, with an Add button. See Data links.

Precision nudge — along the wall, not the map

Doors have a control the other tools don't: a nudge pad in the Actions section ("Move (along the wall, not the map)") that moves the door in its own local frame rather than by compass direction. The arrow keys also move a selected door in its own frame, but in bigger steps: 0.5 m per press, 5 m with Shift.

NudgeWhat it doesStep
← Slide back along wallMoves the door along its wall, backwards.0.25 m
→ Slide forward along wallMoves the door along its wall, forwards.0.25 m
↑ Into the roomMoves the door perpendicular to the wall, into the room.0.25 m
↓ Out of the roomMoves the door perpendicular to the wall, out of the room.0.25 m
−15° / +15°Rotates the door around its own centre.15°
− 10% / + 10%Scales the opening width.10%

Dimensions — every slider explained

FieldRangeDefaultWhat it does
Opening width0.2–6 m0.9 m (free-space doors take the click distance)Distance between the two jambs.
Door height0.5–4 m2.05 m (~ 6′9″)Height of the leaf and frame.
Elevation0–20 m0 mHow high above the ground the door sits. Set it to your floor's altitude for upper-storey doors.
Frame thickness0.02–0.6 m0.15 mDepth of the jamb perpendicular to the opening — match it to the wall you're cutting into.
Jamb width0–0.6 m0.1 mVisible jamb along the opening at each end. 0 hides the jamb.
Leaf thickness0.01–0.2 m0.04 m (~ 1.6″)Thickness of the door slab itself.

Visibility and appearance

Toggle / controlWhat it does
Show frameHide the jambs for a schematic look. On by default.
Show swing arcHide the arc that shows the leaf's swing path. On by default.
Show labelOff by default. Turn on to reveal the Label text field; left empty, the label shows the door's name.
FrameColour of the jambs. Default light grey.
LeafColour of the door slab. Default near-white.
Swing arcColour of the swing indicator. Default slate.
Opacity0–100 %, whole door.

Actions and shortcuts

ButtonHow it worksShortcut
MoveDrag the handle on the map to relocate the door.Arrow keys (0.5 m, Shift 5 m, along the wall)
RotateDrag the handle around the door to rotate it.[ ] (Shift = 15°)
ScaleDrag the orange dot to resize the opening width.- + (±5% per press)
FitFly the map to the door (zoom 20, tilted).Button only
DuplicateCopy the door with the same settings, 1 m to the east, under the next free Door N name.⌘/Ctrl + D
DeleteRemove the door in one click — no confirm (undo with ⌘/Ctrl + Z).Delete Backspace

Doors and wayfinding

Indoor routing builds a walkability grid from the current floor: areas are walkable, walls and other lines block, and every visible door punches a gap back through the wall at its opening — whatever its State. Without a door, a route can't pass through a wall. Routing is per floor; stairs and lifts aren't part of the route search. See Wayfinding.

Editing many doors at once

Shift-click (or ⌘/Ctrl-click) doors to build a multi-selection. The panel switches to "N doors selected" with Fit and Delete all (two-click confirm). Bulk mode keeps the panel short — the fields that describe an individual door stay per-door.

SectionBulk-editable fields
AppearanceFrame · Leaf · Opacity.
DimensionsDoor height · Elevation.

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