Build a facility · Lifts & escalators

Add lifts and escalators between floors

Place elevators and escalators with the Add stairs & lifts tool (S): link them to floors, set direction, stops and status, and see them as 3D models.

7 min readUpdated

Escalators and elevators

Spatial Map draws two kinds of lift: escalators and elevators. Both are built for you as detailed 3D models from a two-click placement: treads, balustrades and handrails for an escalator; a shaft, doors and a car for an elevator. Link them to your floor plans and they always meet each floor at the right height, even when you move a floor up or down.

In the demo data, the Retail Mart Store has three floors joined by escalators in its central circulation core and an elevator beside them.

Screenshot · Escalators in the Retail Mart Store
A tilted 3D view of the Retail Mart Store in the viewer preview: escalators with handrails in the central circulation core between the shelving areas, with RFID tag and stock-level markers across the store
A tilted 3D view of the Retail Mart Store in the viewer preview: escalators with handrails in the central circulation core between the shelving areas, with RFID tag and stock-level markers across the store

Adding a lift

Lifts are part of the stairs & lifts tool; there is no separate lift tool or lift shortcut. Pick Add stairs & lifts from the Draw menu, or press S (or - when nothing is selected). The side panel opens with a type picker in two groups: Stairs (Straight, L-shape, U-shape) and Lifts (Escalator, Elevator).

S -Open the Stair tool, then choose Escalator or Elevator under Lifts.
TypeFirst clickSecond click
Escalator"Click the bottom landing of the escalator.""Click towards the top landing." With Fit length to incline on, the length follows the rise, so only the direction of this click matters.
Elevator"Standing in front of the lift, click the left corner of the door side.""Click the right corner. The shaft extends back from this line."

New lifts are named Escalator or Elevator; click the name in the side-panel header to rename one (for example Elevator 1, Elevator 2, or Service Elevator). When you pick a lift type in a facility with two or more floor plans, the floors are linked for you: an escalator from the floor at its base (or the lowest floor) to the next floor up, and an elevator to every floor. Check the links in the side panel.

Escalator options

OptionWhat it does
DirectionUp or Down. Sets which way the steps travel.
LayoutSingle, or Up + down pair: "The second unit sits to the right and runs the other way."
From floor / To floorLink the bottom and top to floor plans. Linked: "Heights follow the linked floors — moving a floor plan up or down moves the escalator with it." Until both ends are linked, the panel also shows Base elevation and Rise (floor to floor) (4.5 m by default), with the hint "Pick both floors to link the heights, or set them below." — or "Add a floor plan for each level to link them…" when the facility has fewer than two floors.
Step width0.4 to 2 m, 1.0 m by default. "Standard sizes: 0.6, 0.8 or 1.0 m."
Fit length to inclineOn (default): the line you drew sets the direction and the length follows the rise. Off: your drawn length is used and the angle follows.
LengthOn a placed escalator: the total footprint, landings included. Changing it switches Fit length to incline off.
Flat landingThe flat run at each end, 0.6 to 5 m (1.2 m by default; "typically 1–2.5 m").
Incline25° to 35°, 30° by default. Shown while Fit length to incline is on.
Moving stepsOff by default. Animates the treads in the travel direction; this keeps the map redrawing while the escalator is in view. The animation is skipped when your system asks for reduced motion.
StatusIn service or Out of service.

Under the incline, a summary reads "30.0° incline · 12.5 m long · rise 4.5 m" (for example) with a check against the EN 115 / ASME A17.1 escalator limits:

  • Green, "Incline within EN 115 / ASME A17.1." when the angle is fine.
  • Amber when it is over 30° with more than 6 m of rise ("Over 30° is only allowed up to 6 m rise"), or unusually shallow (under 27°).
  • Red when it is steeper than 35°: "not allowed for escalators. Lengthen the run."
Screenshot · An escalator selected in the Retail Mart Store
The Retail Mart Store in the editor with an escalator selected. The side panel shows Actions, Transform with Rotation, and the Escalator section with the Stairs and Lifts pickers (Escalator active), Direction Up or Down, Layout Single or Up + down pair, and the From floor and To floor dropdowns with the hint "Pick both floors to link the heights, or set them below."
The Retail Mart Store in the editor with an escalator selected. The side panel shows Actions, Transform with Rotation, and the Escalator section with the Stairs and Lifts pickers (Escalator active), Direction Up or Down, Layout Single or Up + down pair, and the From floor and To floor dropdowns with the hint "Pick both floors to link the heights, or set them below."

Elevator options

OptionWhat it does
Floors servedA tick box for each floor plan, highest first, with its elevation. "Doors open on each ticked floor and the shaft runs from the lowest to above the highest."
Stops, Floor to floor, Base elevationOnly when no floor is ticked: set the number of stops (2 to 10 on the slider, up to 200 typed), the height between them (4.5 m by default) and the bottom level by hand.
Car atWhich stop the car is parked at.
ShaftGlass (the car is visible) or Solid (it isn't).
Shaft depth1.2 to 20 m, 2.2 m by default. "Measured back from the door side you drew."
Door width0.6 to 6 m, 1.1 m by default.
StatusIn service or Out of service.

Appearance and labels

FieldEscalatorElevator
Main colourBody colourFrame colour
Second colourStep colourCar colour
Safety edgeStep edge colour (yellow by default) and Step edge width (0 to 4 px; 0 removes it)—
OutlineBorder and Border widthBorder and Border width
OpacityNone — lifts have no opacity control (stairs do).None
LabelSwitch on Label and type the text, for example "To food court".Same.

How they look in 3D

  • Escalator: a flat entry landing, an inclined run of treads on a truss, and a flat exit landing, with side decks, glass balustrades and black handrails following the incline. A pair adds a second unit beside it running the other way.
  • Elevator: a shaft that runs from the lowest stop to above the highest, a pair of door leaves at every stop, a roof, and the car parked at the stop you picked.
  • Out of service: an escalator's steps turn grey, an elevator's doors and landing portals turn grey, and the map icon fades with a diagonal slash, so it reads as unavailable at a glance.
  • Icons: escalators and elevators also get a map icon and their label. Turn these off with Lift icons in the editor's Graphics quality settings.

In the viewer, a lift shows on every floor it is linked to: an escalator on both its floors, an elevator on each floor it serves. That way the lift is visible whichever level a visitor is looking at.

Lifts, escalators and wayfinding

Lifts and escalators are visual and informational. They show where to change floor, and their status tells people when one is unavailable. They are not part of route finding: a wayfinding route stays on one floor and never passes through a lift or escalator, and there is no "prefer lifts" setting. To direct someone upstairs, route them to the lift on their floor, then route again from the landing on the floor above.

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